The output from glxinfo shows OpenGL core 4.5 is installed, so why is this not supported? OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 ![]() OpenGL ES profile version string: OpenGL ES 3.2 Mesa 13.1.0-devel OpenGL shading language version string: 1.30 OpenGL version string: 3.0 Mesa 13.1.0-devel OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 4.50 OpenGL core profile version string: 4.5 (Core Profile) Mesa 13.1.0-devel OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) ![]() but I keep getting the same result.įor reference, here is the output of sudo glxinfo | grep "OpenGL": OpenGL vendor string: Intel Open Source Technology Center I have adjusted the version in the shader file without any luck. At this point I have no idea what to do as it feels like I have tried everything in order to fix this.įor some reason my shader just won't compile and returns the following error: Failed to compile vertex shader!Ġ:1(10): error: GLSL 4.50 is not supported. I am currently working on a project using OpenGL on Ubuntu 16.04 and have run into a major issue.
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